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Features

Once your animations are playing, these are the features you can build on top of them:

  • Modifiers — change an animation while it plays: speed it up, mirror it, fade it, or transform individual bones.
  • First person — animate the hand while the player is in first person.
  • Keyframe events — react to sound, particle and custom instruction keyframes.
  • Bones — what PAL animates and what you can transform on it.
  • Mannequins and other entities — the same animations on mannequins, and what it takes to animate anything else.
  • Custom bones — animate your own model parts with the same APIs PAL uses for the player.