Features
Once your animations are playing, these are the features you can build on top of them:
- Modifiers — change an animation while it plays: speed it up, mirror it, fade it, or transform individual bones.
- First person — animate the hand while the player is in first person.
- Keyframe events — react to sound, particle and custom instruction keyframes.
- Bones — what PAL animates and what you can transform on it.
- Mannequins and other entities — the same animations on mannequins, and what it takes to animate anything else.
- Custom bones — animate your own model parts with the same APIs PAL uses for the player.