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Creating Emotes With Blockbench

You must understand how the json structure is organized before you start!

Extra data

To specify author, description, and more, you must use the player_animation_library object in your animation object:

{
"format_version": "1.8.0",
"animations": {
"key": {
"player_animation_library": { // Here!
"name": "My animation", // If no name is specified, the key will be used
"description": "My first animation",
"author": "dima_dencep"
// etc...
},
"bones": {}
}
},
"geckolib_format_version": 2
}
warning

Don't copy the code above, json doesn't support comments and the code above may break your animation when copied!